Cartoon violence and aggression in youthChildren have been entertained by animated films and television shows for over 80 The first true animatedstar was the 1920s icon, Felix the CWithin the next 10 years, characters developed by the Disney Brothers' CartoonStudios, such as Mickey Mouse, Donald Duck, and Pluto had become international celebrities and their movies weregenerating millions of In fact, Disney's first full feature length film, Snow White and the Seven Dwarfs, is stillone of the top ten grossing films of all time, when adjusted for inflation (Box Office M, 2004) By the 1950s,the violence-laden cartoon, Popeye the Sailor, was drawing a large television Following the success ofPopeye, studios such as Hanna–Barbera began to produce The Flinstones and other made-for-TV animated series (seeKirsh, 2006 for a more detailed review of the history of violence in the media) Currently, animated film classics andnew television series can be seen on cable/satellite channels, such as Boomerang, Cartoon Network, and The DisneyC Moreover, feature films staring animated characters are still box office For instance, in 2004,Shrek 2 generated nearly $900 billion in international box office receipts and billions more in home DVD sales (BoxOffice M, 2004) Violent elements in cartoonsViolence in cartoons is an integral part of cartoon In fact, frequency of violence in cartoons is higher thanin live-action dramas or comedies (Potter & Warren, 1998) As a consequence, youth are more likely to view mediadepictedviolence during Saturday morning cartoons than during prime-time television hours (8:00–11:00 PM;Gerbner, Gross, Morgan, & Signorelli, 1994) However, there are qualitative differences between the acts of violencedepicted during live-action dramas and those depicted in Cartoon violence meant for a youthful audience (asopposed to animated films for adults, such as Heavy Metal) tend to involve minor acts of violence: realisticallyportrayed death is rarely shown and graphic acts of violence are seldom Additionally, cartoons sanitize theoutcomes of violence, in that it is unusual to see the victims suffering in a life-like In contrast, live-actiondramas airing during prime-time regularly involve major acts of violence (, rape and murder), and the pain andsuffering of the victim is often highlighted (Potter & Warren, 1998)Although many violent cartoons meant for youthful consumption contain comedic elements (, Woody Woodpecker,Scooby Doo), some of these cartoons just portray the For instance, Samurai Jack, X-Men Evolution,and Batman: The Animated Series depict animated violence, with little to no comedic Moreover, for thesetypes of animated shows, violence is found at the beginning and end of Presence or absence of comedyduring violence is an important consideration when evaluating the effects of viewing cartoons on youth, for there isboth theory and research to support the contention that comedic elements may camouflage and trivialize depictions ofviolence (King, 2000; Potter & Warren, 1998) Comedy and the perception of cartoon violenceFew studies have assessed the impact of comedic elements on children's and adolescents' perception ofviolence depicted in television shows and in Moreover, the studies that have been conducted haveproduced contradictory For instance, Snow (1974) had youth evaluate cartoons, live-action dramas,and news footage of the Vietnam War for presence of Violent elements in cartoons were consistentlyoverlooked, with only 27% of 4- to 8-year-olds and a mere 16% of 9- to 12-year-olds correctly identifying thatthe cartoon (, Roadrunner) they had just watched contained In comparison, nearly 70% of youth inSnow's sample classified the television Western Gunsmoke as containing Regardless of age, all childrencorrectly identified news clips of the Vietnam War as containing violent In contrast, in an investigationof 5th and 6th grade boys and girls Haynes (1978) found that cartoons with comedic elements were perceived as548 SJ Kirsh / Aggression and Violent Behavior 11 (2006) 547–557
Our teenagers have a more and more intimater relationship with cartoon, especially the Japanese Cartoon makes this theme in order to find out how Japanese cartoon influence teenagers life and And we hope it can be a reference for guiding teenagers by the Japanese cartoon industry occupies an important position in C It beloved by numerous Chinese teenagers and has made a big influence on them On the basis of this present conditions, we make this theme on purpose of making teenagers use Japanese cartoon for reference First, through studying the general situation of computer and Japanese cartoon development and making investigation form and survey paper, we acquire the data and understanding teenagers’ psychology and attitude towards Japanese cartoon; Second, we arrange data, seek advice of teachers and experts, and analyze the typical examples; Third, we look up relevant books about social psychology and analyze teenagers’ psychology of Japanese cartoon; Finally, in terms of the investigation form, survey paper and relevant knowledge of social psychology, we have made a conclusion of what influence cartoon excercises or Our conclusion shows us as follows, Japanese cartoon has both positive and negative influence on On one hand, Japanese cartoon benefit us to understand different It involoves many aspects like science, history, It enlarge our knowledge through the way we enjoy, enrich our extra curricular life, and enliven our heavy burden of On the other hand, however, some students addict in cartoon and waste lots of time on This makes them neglect their Consequently, our research group considers that the optimum program is In this case, Chinese cartoon industry can develope healthly for a long time, and the teenagers can benefit from
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